A couple of the moons I created for cutscenes for the game Overload. These were sculpted in Zbrushcore, retop'd in Blender, surfaced in Substance Designer, and rendered in Unity.
Overload: Moon Modeling and Surfacing
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Overload: Bot and Weapon Concepts
Creatures and Things
Agents of Mayhem: Environment Concepts
Overload: Enemy Modeling and Surfacing
Overload: Environment Concepts
Environment Illustrations
Lighting: IBL Test - Scorpion
Lighting: Fireplace Room
Agents of Mayhem: Character Concepts
Overload: Lighting