Lighting
Concept and Illustration
Modeling
Photography
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Contact
Lighting
Concept and Illustration
Modeling
Photography
Resume
Contact
Overload: Moon Modeling and Surfacing
A couple of the moons I created for cutscenes for the game Overload. These were sculpted in Zbrushcore, retop'd in Blender, surfaced in Substance Designer, and rendered in Unity.
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Creatures and Things
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