PROJECTS
OVERLOAD: LEAD ARTIST, REVIVAL PRODUCTIONS; CHAMPAIGN, IL -- 2015-PRESENT
Survived a successful Kickstarter campaign; developed visual style and concept art; lit environments in Unity; designed, modeled, textured, and animated enemy robots; created procedural PBR textures using Substance Designer; created the game’s cinematics
AGENTS OF MAYHEM: CONCEPT ARTIST, VOLITION; CHAMPAIGN, IL -- 2013-2015
Explored visual style through illustration and mockups; designed characters as part of a cross-discipline team; created environment concepts and mood paintings
SAINTS ROW IV: LEAD LIGHTING ARTIST, VOLITION; CHAMPAIGN, IL -- 2011-2013
Directed the lighting team; developed lighting style and color script; lit environments
SAINTS ROW THE THIRD: ASSOCIATE ART DIRECTOR, VOLITION; CHAMPAIGN, IL -- 2008-2011
Directed the environment art and lighting teams; collaborated with the tools team throughout production; helped create the city layout; created and managed day/night/weather cycle lighting and atmosphere; lit environments for DLC mission packs
SAINTS ROW 2: ASSOCIATE ART DIRECTOR, VOLITION; CHAMPAIGN, IL -- 2006-2008
Directed the environment art team; created and managed day/night/weather cycle lighting and atmosphere
SAINTS ROW: ENVIRONMENT ARTIST, VOLITION; CHAMPAIGN, IL -- 2004-2006
Lead one of 3 environment art teams; laid out, modeled and textured areas of the city
ALTER ECHO: ENVIRONMENT ARTIST, OUTRAGE ENTERTAINMENT; ANN ARBOR, MI -- 1999-2003
Helped create the initial pitch and demo art; created concept art for environments; modeled and lit environments
DESCENT 3: ARTIST, OUTRAGE ENTERTAINMENT; ANN ARBOR, MI -- 1998-1999
Created morph targets for cinematic heads; modeled and lit cinematic sets; cinematic animation; modeled, textured and lit single player and DLC levels
TOOLS
Unity, Unreal, Photoshop, 3D Studio Max, Maya, Blender, Substance Designer, ZBrushCore, Procreate, Sketchbook, Marmoset Toolbag, charcoal, pens, SLR and dSLR cameras
EDUCATION
ART INSTITUTE OF PITTSBURGH 
A.A.: SPECIALIZED TECHNOLOGY, COMPUTER GRAPHICS AND MULTIMEDIA -- 1997
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