My intention for Laura's Room is to model and texture the scene for real-time physically based rendering and light it using Unreal 4 and Unity.
The first image is a concept of the scene, based on Laura Palmer's room from Twin Peaks. I built a 3D rough and painted over the geometry in Photoshop.
The floor material's herringbone pattern is meant to evoke the floor pattern found in the Black Lodge on the show. I created the material using Substance Designer.