As Lead Artist on the small team at Revival Productions, I was responsible for many things, including the game's enemy, ship, and weapon designs, as well as lighting each of the game's levels in Unity.
I created the image below by rendering the game asset in Marmoset, then painting all the smoke and fx in Photoshop. I modeled the bot in 3D Studio Max, and created the texturing in Substance Designer.
Overload is currently in development. Latest info, images and videos available at playoverload.com
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